Adjusting the View
The camera view is defined by the 3D position of the viewer and an aimpoint. The aimpoint is usually associated with an object in the scene.
ZOOMING and ROTATING involve moving the viewer position, while keeping the aimpoint in place. So the aimpoint is very important, since it is not only the center of the screen but also the center for these operations. PANNING, in contrast, will move both the aimpoint and the viewer position, so that a different part of the scene is centered and functions as an aimpoint..
WordsEye provides these ways to change the view:
- Clicking on an object in the scene will center that object and make it the current aimpoint. Any rotation or zooming will then take place around that object.
- Interactively dragging the mouse on the scene itself to pan, rotate, or zoom the scene (one at a time)
- Clicking on a thumbnail image in the Viewfinder to select a particular view.
- Clicking on the RESET button will reset to a default view.
- Quick Views
You can use the ESC key to immediately exit any interactive camera move and restore the scene to its previous state. This is useful, since it avoids the scene having to be recomputed at the new position. Note that you can also use UNDO to undo the last completed camera move.