Layout: Layout Full scenes
Surfaces: Colors Images Transparency, etc
Objects: Referring Parts Collections
Ambient: Lights Environment
Interface: Swap objects Adjust view



Objects can be made transparent. They can also be made shiny or reflective. Note: you won't see transparency while rotating the camera.

Transparency:


Objects can be made transparent. Transparency can be combined with colors, images, and other surface properties.

The transparent blue hippo is next to the white horse.
The transparent hippo is blue. It is next to the white horse.
The blue hippo is transparent. It is next to the white horse.

Surface Material:


Objects can be given surface material properties (glass, metal, etc). The material will automatically make the object reflective, transparent, colored, etc depending on what it is. Materials can be combined with colors and textures.

The gold horse is on the checkerboard floor.
The chrome zebra skin horse is on the shiny checkerboard floor.

Shininess:



The shininess of an object can be explicitly controlled:
The dull sphere is two inches to the left of the unreflective sphere. The unreflective sphere is 2 inches to the left of the shiny sphere. The ground is gold.