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Melonman

Input text: 
a 30 inch tall watermelon.a 33 inch tall beige rose man is -27 inch above the watermelon.a 10 inch tall 1st foot is -38 inch above the watermelon.the 1st foot is -25 inch right of the watermelon.a 2nd 10 inch tall foot is -20 inch left of the 1st foot.a 20 inch tall 1st hand is -15 inch above the watermelon.the 1st hand is 3 inch left of the watermelon.the 1st hand leans 15 degrees to the front.a 2nd 25 inch tall hand is -20 inch above the watermelon. the 2nd hand is -12 inch right of the watermelon.the 2nd hand leans 90 degrees to back..the 2nd hand is upside down.the 2nd hand is facing southeast.
Views: 
336
Objects:
man
foot
foot
hand
hand
nheiges (2017) 
the melonman has such expressive hands. :-)
watcher570 (2017) 
good one and so funny !
coyne (2017) 
funny :-)
coyne (2017) 
btw, one thing we're working on now is to allow composite objects (like your watermelon guy) to be named, saved, and then invoked as a normal object in other scenes.
KAWE (2017) 
coyne that is really a great idea
KAWE (2017) 
dear coyne, I would be glad if you would take the "melonman" as test object and place it publicly as 3d-object
nheiges (2017) 
yes, that's a great idea!
Nanook (2017) 
wonderful to all the above!!
coyne (2017) 
Ok, thanks for the feedback!

There will probably be two types of these composite objects: 1) background settings that include a ground terrain (eg garden, kitchen, street scene, etc) where the rest of the scene can then be situated 2) standalone objects (eg melonguy) that can be positioned within a scene.

There will need to be some additional user interface elements to save these objects so that people can make their compound objects available for others to use. We'll probably provide a few of these out-of-the-box to get the process started. Happy to have melonguy be one of those :-)
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