Scene not validated  
Christmas Lights

Input text: The Santa Claus is to the right of the christmas tree. The Santa Claus is facing right. The elk is facing left. The elk is two feet to the right of the Santa Claus. The ground is shiny. It is night. The camera light is black. The small cyan illuminator is in front of the elk. the tiny red sphere is to the left of the elk. It is 4.6 feet above the ground. The tiny tiny red illuminator is to the left of the sphere. The green sleigh is 5 feet behind the santa claus. it is to the right of the santa claus. it is facing the southeast. The small yellow illuminator is 4 feet above the tree.
Tags:  #christmas 
Views: 595
coyne  (5 years ago) 
Re-did the "Render Exposure" setting on this. It now supports glows around bright objects (in this case, the light on Rudolf's nose) for the manual settings like "Darker", "Darkest", etc.
Zamchick  (5 years ago) 
* The tiny tiny red illuminator is to the left of the sphere.

so this illuminator against black gives the glow effect?
coyne  (5 years ago) 
There's a glow around bright objects that are against a black background.

Illuminators are invisible lights, so you wouldn't see that, just the objects it illuminates. In this case, the elk has a sphere as his nose. An illuminator is next to it.
Zamchick  (5 years ago) 
So will this only work against black. Things glow against a host of colors.
coyne  (5 years ago) 
It's not just black. Things glow when the dynamic range of colors is too great to display in 8 bits (per channel) that can be displayed on the monitor. So anytime you have something very bright in a scene with large dark areas, you'll get glowing (or not, depending on what Render Brightness setting you use).
Share to


Type your own scene